iOS / Android, 2016
Our level designers have made some gameplay tweaks on this map, and I've got the task of improving the visual quality of the map.
During the reworking, I was the leading artist responsible for this map. I was responsible for creating the new mood (colour scheme, lighting, fog and sky), landscape re-texturing, background creation and set dressing the scene using existing assets.
Credits:
Environment Art: Yauheni Kruk
Level Design: Konstantin Chernyakov
FX: Artiom Ravianok
Art Director: Dmitriy Bobrovnichiy