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Beat Saber - The Prodigy Music Pack

This content is the result of close team collaboration, where I led the team and owned the full production cycle across art direction, concepting, and 3D execution.
Real-time, fully music-reactive VR environment. There are no static assets in these shots - every single element is animated to support the music. The core artistic challenge was balancing this aggressive, constant motion with absolute gameplay readability, all while strictly optimising the visuals to maintain a locked framerate on standalone VR hardware. This content is the result of close team collaboration, where I led the team and owned the full production cycle across art direction, concepting, and 3D execution.

Beat Saber, 2026.
Unity Game Engine